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Fix crash when reimporting with Skeleton3D selected. #83964

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merged 1 commit into from
Oct 26, 2023

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Closes #74059

@SaracenOne SaracenOne added this to the 4.2 milestone Oct 25, 2023
@SaracenOne SaracenOne requested a review from a team as a code owner October 25, 2023 19:54
@akien-mga akien-mga changed the title Fixes crash when reimporting with Skeleton3D selected. Fix crash when reimporting with Skeleton3D selected. Oct 25, 2023
@SaracenOne SaracenOne force-pushed the skeleton_reimport_crashfix branch from ee5fb4d to b93ec74 Compare October 25, 2023 20:03
@SaracenOne SaracenOne force-pushed the skeleton_reimport_crashfix branch from b93ec74 to ed083a9 Compare October 25, 2023 20:11
@fire fire requested a review from a team October 25, 2023 20:20
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fire commented Oct 25, 2023

tl;dr Get parent returns a null sometimes. An obvious uncommon case would be when you've got a mesh instance 3d root and you have a children skeleton. The get_parent() of the mesh instance 3d root is null.

@akien-mga akien-mga merged commit 53a894e into godotengine:master Oct 26, 2023
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Thanks!

@fire fire deleted the skeleton_reimport_crashfix branch October 26, 2023 16:42
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Godot 4 crashes when updating a GLTF file's skeleton
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