Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Text Mesh] Fix incorrectly cached glyph offsets. #84180

Merged
merged 1 commit into from
Oct 30, 2023

Conversation

bruvzg
Copy link
Member

@bruvzg bruvzg commented Oct 30, 2023

Fixes glyphs offset being cached with the mesh (should be applied for each glyph).

Before (TextMesh on top, Label3D on the bottom):
Screenshot 2023-10-30 at 10 41 36

After:
Screenshot 2023-10-30 at 10 37 29

@bruvzg bruvzg added this to the 4.2 milestone Oct 30, 2023
@akien-mga akien-mga merged commit 2f1f120 into godotengine:master Oct 30, 2023
15 checks passed
@bruvzg bruvzg deleted the text_mesh_offset branch October 30, 2023 09:21
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants