Make AMOUNT_RATIO
constant in the shader language specification.
#85086
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Fixes an unreported bug I noticed while updating the shader documentation.
In current master, writing to
AMOUNT_RATIO
doesn't do anything and will crash the compatibility backend.This is a very low risk PR. I suggest we merge it in the next RC so there is no perception of compatibility breakage if a user accidentally writes to
AMOUNT_RATIO
(in the RD renderers).