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Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs. #85273

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merged 1 commit into from
Dec 12, 2023

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@bruvzg bruvzg commented Nov 23, 2023

Fixes #78888
Fixes #85804

Production edit: added fix for #85804

@bruvzg bruvzg added this to the 4.x milestone Nov 23, 2023
@bruvzg bruvzg marked this pull request as ready for review December 4, 2023 06:06
@bruvzg bruvzg requested a review from a team as a code owner December 4, 2023 06:06
@adamscott adamscott added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Dec 6, 2023
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Cherry-picking for 4.2, as it could fix #85804

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Seems more robust than previously.

@akien-mga akien-mga modified the milestones: 4.x, 4.3 Dec 6, 2023
@YuriSizov YuriSizov requested a review from a team December 8, 2023 15:38
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As discussed on chat, it would be nice to find a place outside main.cpp to set all this Windows and GL Compatibility specific metadata. But this creates some architecture questions of where to put it exactly.

Should be fine as is for the time being.

@akien-mga akien-mga merged commit 7481132 into godotengine:master Dec 12, 2023
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Thanks!

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Cherry-picked for 4.2.2.

@akien-mga akien-mga added platform:windows topic:porting and removed cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Mar 10, 2024
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AMD R5 M330 graphic issues Can't run Godot OpenGL 3 on ATI Radeon HD 3650 since shader cache addition
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