Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Keep scene tiles even if the TileMap is invisible #85753

Merged
merged 1 commit into from
Dec 4, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion scene/2d/tile_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1191,7 +1191,7 @@ void TileMapLayer::_scenes_update() {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();

// Check if we should cleanup everything.
bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();

if (forced_cleanup) {
// Clean everything.
Expand Down
Loading