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Reset TileMap editor drag_type
when the toolbar mode is not selected
#86066
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Dec 12, 2023
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akien-mga
changed the title
Fixes an issue where the tilemap editor's drag_type is not set to none when the toolbar's mode is changed
Reset TileMap editor Dec 12, 2023
drag_type
when the toolbar mode is not selected
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Thank you so much for all your help, haha. I don't really understand how all those other commits showed up, but all's well that ends well |
groud
requested changes
Dec 14, 2023
Looks good. Could you please squash the commit together ? |
…on when the toolbar mode is not selected
Done! |
groud
approved these changes
Dec 14, 2023
Thanks, and congrats on your first merged Godot contribution! |
YuriSizov
removed
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cherrypick:4.2
Considered for cherry-picking into a future 4.2.x release
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Jan 25, 2024
Cherry-picked for 4.2.2. |
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this fixes : #85077
The problem made it so that the drag_type was kept until the toolbar mode SELECT was once again pressed. This made it so tilemap was drawing automatically without having to press down the left mouse button. By changing drag type to none when select is not used, this is fixed.