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Make default blend_left consider current blend amount #86221

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merged 1 commit into from
Jan 22, 2024

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Fixes #86216.

The current animation is added to the blend list when a new animation is played, but blend_left must be based on the current blend amount at that time.

@TokageItLab TokageItLab added bug regression topic:animation cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Dec 16, 2023
@TokageItLab TokageItLab added this to the 4.3 milestone Dec 16, 2023
@TokageItLab TokageItLab requested a review from a team as a code owner December 16, 2023 00:46
@TokageItLab TokageItLab changed the title Make default blend_left consider current blend amount Make default blend_left consider current blend amount Dec 16, 2023
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Tested, LGTM! 👍

@YuriSizov YuriSizov merged commit 0eb11e5 into godotengine:master Jan 22, 2024
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Thanks!

@YuriSizov YuriSizov removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Jan 25, 2024
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Cherry-picked for 4.2.2.

@TokageItLab TokageItLab deleted the fix-blend-left branch February 14, 2024 05:29
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Successfully merging this pull request may close these issues.

Unexpected change in behavior of animation blending using AnimationPlayer in 4.2
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