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[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default. #86312
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Note: storyboards are supported in iOS 8 (and later), so there's no need to keep LaunchImages for compatibility. |
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This makes sense on my end (although I don't have a device to test this). Code looks good to me at a glance.
Thanks! |
LaunchImages are deprecated, and Storyboard is supported on all currently supported iOS versions, so this should be the default. LaunchImages support was removed in 4.3 with godotengine#86312.
LaunchImages are deprecated, and Storyboard is supported on all currently supported iOS versions, so this should be the default. LaunchImages support was removed in 4.3 with godotengine#86312. (cherry picked from commit 91c5d1e)
Hello everyone, Does this issue is fixed in Godot 4.3 beta 3 ? I'm trying my first iOS exports and my game isn't fullscreen/scaled properly. |
LaunchImages are deprecated, and Storyboard is supported on all currently supported iOS versions, so this should be the default. LaunchImages support was removed in 4.3 with godotengine#86312.
Seems like use of deprecated LaunchImages is causing app to be unable to use native resolution and iPhone 6+ type UI scaling is applied.
Fixes #82730