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Fix missing autocompletion for inheriting classes #86729

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merged 1 commit into from
Jan 3, 2024

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Mickeon
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@Mickeon Mickeon commented Jan 2, 2024

This PR ensures we always call the very next inherited class when getting autocompletion results. This is more future-proof. Previously, some classes were "jumping" way ahead, potentially skipping some options. When people add new autocompletion results, they should be reminded of this, perhaps.

This also fixes Input and SceneTree not having any of Object's autocompletion. You may have never noticed.

@Mickeon Mickeon requested review from a team as code owners January 2, 2024 23:33
@YeldhamDev YeldhamDev added this to the 4.3 milestone Jan 2, 2024
@akien-mga akien-mga added cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release and removed regression labels Jan 3, 2024
@akien-mga akien-mga merged commit 4acfe4a into godotengine:master Jan 3, 2024
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Thanks!

@Mickeon Mickeon deleted the autocompletion-for-all branch January 3, 2024 09:43
@YuriSizov YuriSizov removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Jan 25, 2024
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Cherry-picked for 4.2.2.

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4 participants