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Capitalize OIDN in editor settings and properties #87108

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merged 1 commit into from
Jan 15, 2024

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YuriSizov
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Fixes the name of OIDN not being properly capitalized in the editor settings:

godot windows editor dev x86_64_2024-01-12_13-17-01 godot windows editor dev x86_64_2024-01-12_13-45-57

While looking for other easy pickings I also noticed that we have a problem with path3d being turned into Path 3d. This is because the 3d to 3D conversion is only done on individual bits in names, but the conversion of the node name into two words is a separate code path.

godot windows editor dev x86_64_2024-01-12_13-44-33

We could add path3d explicitly to the list, but this feels counter-productive. I didn't risk it trying to make a quick fix after looking at it for a bit, but it's something we should eventually correct.

@YuriSizov YuriSizov added this to the 4.3 milestone Jan 12, 2024
@akien-mga akien-mga merged commit 73ca286 into godotengine:master Jan 15, 2024
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@akien-mga
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Thanks!

@YuriSizov YuriSizov deleted the editor-capitalize-oidn branch January 15, 2024 12:49
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