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Fix bounding boxes not being calculated properly and not respecting top-level nodes #87132

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Feb 3, 2024
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35 changes: 17 additions & 18 deletions editor/plugins/node_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2790,8 +2790,7 @@ void Node3DEditorViewport::_notification(int p_what) {
}

Transform3D t = sp->get_global_gizmo_transform();
VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
AABB new_aabb = _calculate_spatial_bounds(sp);

exist = true;
if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) {
Expand Down Expand Up @@ -4087,35 +4086,35 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const
return world_pos + world_ray * FALLBACK_DISTANCE;
}

AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) {
AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, const Node3D *p_top_level_parent) {
AABB bounds;

if (!p_top_level_parent) {
p_top_level_parent = p_parent;
}

if (!p_parent) {
return AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}

Transform3D xform_to_top_level_parent_space = p_top_level_parent->get_global_transform().affine_inverse() * p_parent->get_global_transform();

const VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(p_parent);
if (visual_instance) {
bounds = visual_instance->get_aabb();
} else {
bounds = AABB();
}
bounds = xform_to_top_level_parent_space.xform(bounds);

for (int i = 0; i < p_parent->get_child_count(); i++) {
Node3D *child = Object::cast_to<Node3D>(p_parent->get_child(i));
if (child) {
AABB child_bounds = _calculate_spatial_bounds(child, false);

if (bounds.size == Vector3() && p_parent) {
bounds = child_bounds;
} else {
bounds.merge_with(child_bounds);
}
AABB child_bounds = _calculate_spatial_bounds(child, p_top_level_parent);
bounds.merge_with(child_bounds);
}
}

if (bounds.size == Vector3() && !p_parent) {
bounds = AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}

if (!p_exclude_top_level_transform) {
bounds = p_parent->get_transform().xform(bounds);
}

return bounds;
}

Expand Down
2 changes: 1 addition & 1 deletion editor/plugins/node_3d_editor_plugin.h
Original file line number Diff line number Diff line change
Expand Up @@ -434,7 +434,7 @@ class Node3DEditorViewport : public Control {
Point2i _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;

Vector3 _get_instance_position(const Point2 &p_pos) const;
static AABB _calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform = true);
static AABB _calculate_spatial_bounds(const Node3D *p_parent, const Node3D *p_top_level_parent = nullptr);

Node *_sanitize_preview_node(Node *p_node) const;

Expand Down
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