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Add check for negative buffer_size inside StreamPeerGZIP::start_(de)compression #87448

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merged 1 commit into from
Mar 8, 2024

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@nfrmtk nfrmtk commented Jan 21, 2024

Fixes #87399

@nfrmtk nfrmtk requested a review from a team as a code owner January 21, 2024 19:34
@AThousandShips AThousandShips added bug topic:core cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Jan 21, 2024
@AThousandShips AThousandShips added this to the 4.3 milestone Jan 21, 2024
@AThousandShips AThousandShips changed the title add check for negative buffer_size inside StreamPeerGZIP::start_(de)compression Add check for negative buffer_size inside StreamPeerGZIP::start_(de)compression Jan 21, 2024
@akien-mga akien-mga changed the title Add check for negative buffer_size inside StreamPeerGZIP::start_(de)compression Add check for negative buffer_size inside StreamPeerGZIP::start_(de)compression Mar 6, 2024
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Could you squash the commits? See PR workflow for instructions.

@akien-mga akien-mga removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Mar 6, 2024
@nfrmtk nfrmtk force-pushed the check-buffer-size branch from f9c5246 to da88600 Compare March 8, 2024 14:50
@akien-mga akien-mga merged commit baf75d0 into godotengine:master Mar 8, 2024
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akien-mga commented Mar 9, 2024

Thanks! And congrats for your first merged Godot contribution 🎉

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Cherry-picked for 4.2.2.

@akien-mga akien-mga removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Mar 11, 2024
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StreamPeerGZIP.start_compression randomly freezes Godot
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