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Add ivec variants to multiview_uv for stereo rendering #87460

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merged 1 commit into from
Jan 25, 2024

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BastiaanOlij
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This PR adds ivec variants of the multiview_uv helper function to stereo rendering.

Fixes: #87365

@clayjohn
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Looks like you forgot the other renderers. #87365 was reported on the Forward+ renderer

@BastiaanOlij
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Looks like you forgot the other renderers. #87365 was reported on the Forward+ renderer

Frag, haste makes waste, because I've been working on the compatibility renderer all last week, I had filters set on my search to limit everything to the drivers/opengl folder. DUH!

@BastiaanOlij
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@clayjohn ok, should be good now. Also this time I actually tested the OPs MRP on all 3 renderers without any crashing :)

@BastiaanOlij BastiaanOlij requested a review from clayjohn January 24, 2024 04:00
@BastiaanOlij
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Note: on the related issue @CheesecakeCG verified this is now working properly.

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Looks good to me!

@YuriSizov YuriSizov merged commit 1b83e8a into godotengine:master Jan 25, 2024
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Thanks!

@akien-mga akien-mga changed the title Add ivec variants to multiview_uv for stereo rendering Add ivec variants to multiview_uv for stereo rendering Feb 6, 2024
@BastiaanOlij BastiaanOlij deleted the stereo_ivec branch February 27, 2024 23:40
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Using texelFetch on the screen texture with XR shaders enabled crashes Godot
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