Avoid saving the texture_rd_rid
property of TextureRD resources
#87541
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This fixes an unreported bug I noticed while working on a more advanced demo using Texture2DRDs.
The bug arises when using
@tool
scripts that modify Texture2DRds. The engine was saving thetexture_rd_rid
property to disk and then trying to load and initialize the texture using the old RID. That doesn't work because RIDs don't persist between runs.Also this PR removes the
texture_rd_rid
from the editor as you can't set the value from editor. It has to be set at run time after allocating an RD texture and obtaining its RID.CC @BastiaanOlij