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Expose scene unique id functionality in Resource #88111
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Is there an escape we can do that will let us use arbitrary strings but avoid breaking the scene?
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This is what I tested.
Which resulted in this, and broke the scene (notice the duplicate quotes).
If you make it use a \n then it will look like this (this one wont break it from loading, but it will still look weird)
I can't really answer your original question though, because the way the scene is saved is out of my domain.
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I do reiterate my original concern in #88111 (comment). That is, the method exposed to outside developers should not be able to brick scenes this way (see comment for more).