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[macOS] Add null checks for NSString stringWithUTF8String. #88694

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merged 1 commit into from
Feb 25, 2024

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bruvzg
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@bruvzg bruvzg commented Feb 23, 2024

Should fix #88686 (but I can't reproduce it to test).

@bruvzg bruvzg added this to the 4.3 milestone Feb 23, 2024
@bruvzg bruvzg requested a review from a team as a code owner February 23, 2024 06:21
@akien-mga akien-mga requested a review from Calinou February 23, 2024 08:25
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Calinou commented Feb 24, 2024

Strangely, I can't reproduce the original issue with self-compiled builds even if I move them to macos_tools.app/Contents/MacOS/Godot. Therefore, I don't know if this actually resolves the issue.

@stuartcarnie
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I see it in the debugger each time I launch Godot, as there is no __CFBundleIdentifier environment variable

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bruvzg commented Feb 24, 2024

Maybe it is not set by the debugger. But it should be set for a bundle, or when running from the terminal (to the id of terminal).

@stuartcarnie
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I can confirm it does fix this exception 👍🏻

@akien-mga akien-mga merged commit a030031 into godotengine:master Feb 25, 2024
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Thanks!

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+[NSString stringWithUTF8String:]: NULL cString is printed on every engine startup
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