Remove unused warnings for bones and skeleton modifications and change some cache reload warning to error in case of failure #89387
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Based on: #73247 (comment)
My findings are on that page, but will put them here also:
The warning doesn't need to be a warning as the bone_cache will be updated anyway during the setup call.
Also some warnings don't need to be warnings at all as they are not actually warnings, but just the value is set initially(eg. bone index) and the cache not computed.