Remove redundant code in Node3D
#89753
Open
+1
−5
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I don't know this code well enough to know if the entire block isn't redundant, I'm not sure what the need for assigning
local_transform
is here if we're just taking the existing transform, as we'll update the dirty transform later anyway, but keeping the change small for the momentFollowup to:
Node3D
children usingtop_level
in different position in-editor versus runtime #84643