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Separate Shape3D resource logic in GLTFPhysicsShape #90230

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merged 1 commit into from
Apr 8, 2024

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aaronfranke
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I ran into a case where I need to use GLTFPhysicsShape to generate a Shape3D resource without generating a CollisionShape3D node. Initially I did not expose this for API simplicity, but since I have a use case, we should expose it.

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I think it is a good enhancement, but I didn't check the code details sufficiently.

@akien-mga akien-mga modified the milestones: 4.x, 4.3 Apr 8, 2024
@akien-mga akien-mga merged commit cedf4ad into godotengine:master Apr 8, 2024
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@akien-mga
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Thanks!

@aaronfranke aaronfranke deleted the gltf-sep-shape3d-res branch April 8, 2024 10:55
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3 participants