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Clarify docs for ParticleProcessMaterial emission_box_extents #90967

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merged 1 commit into from
Apr 26, 2024

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Alex-Mayo
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Added note the emission_box_extents in ParticleProcessMaterial.xml explaining the difference between extents and size.

Closes #90891

@Alex-Mayo Alex-Mayo requested a review from a team as a code owner April 21, 2024 01:34
@AThousandShips AThousandShips added enhancement documentation cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Apr 22, 2024
@AThousandShips AThousandShips added this to the 4.x milestone Apr 22, 2024
@AThousandShips AThousandShips changed the title Added emission_box_extents Note Add emission_box_extents note Apr 22, 2024
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Looks great! The final step before merging is to squash all the commits together so that the whole PR only contains 1 big commit with all your changes. We like to merge one commit at a time to keep the git history clean and navigable.

If you don't know how to do that, we have a helpful tutorial in the official documentation https://docs.godotengine.org/en/latest/community/contributing/pr_workflow.html#the-interactive-rebase

@akien-mga akien-mga changed the title Add emission_box_extents note Clarify docs for ParticleProcessMaterial emission_box_extents Apr 22, 2024
@akien-mga akien-mga modified the milestones: 4.x, 4.3 Apr 22, 2024
@akien-mga akien-mga force-pushed the emission_box_extentsNote branch from f05d53d to 91c10a2 Compare April 26, 2024 08:51
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Squashed and amended the commit.

@akien-mga akien-mga merged commit 82aab56 into godotengine:master Apr 26, 2024
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akien-mga commented Apr 26, 2024

Thanks! And congrats for your first merged Godot contribution 🎉

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Box Emission Shape for GPU and CPU particles is double the size it should be.
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