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Make scan for projects threaded #91064
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@@ -61,7 +61,7 @@ void ProgressBar::_notification(int p_what) { | |||
Size2 size = get_size(); | |||
real_t fill_size = MIN(size.width, size.height) * 2; | |||
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if (Engine::get_singleton()->is_editor_hint() && !editor_preview_indeterminate) { | |||
if (is_part_of_edited_scene() && !editor_preview_indeterminate) { |
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These changes were needed to run indeterminate progress in Project Manager.
Looking at the code, I don't get how it already works in the editor (in template download).
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Looks good to me, let's merge early on for 4.4.
Is this one still good for merging into early 4.4?) |
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Thanks! |
Closes #5953
godot.windows.editor.dev.x86_64_mE59gwoOhL.mp4