FBX: Fix handling missing skins using ufbx importer #91526
Merged
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Previously,
_asset_parse_skins()
would mess with the order of skin indices. However, the rest of the code expected these to match to ufbx skin indices. To fix this, retain the original skin indices inFBXState::original_skin_indices
.This issue was visible in for example in the file https://ufbx-dataset.b-cdn.net/local/hana/hana.fbx,
where using the ufbx importer the hair and shoes were missing:
FBX2glTF
ufbx
This PR also tightens the valid skin condition to include
fbx_skin->weights.count > 0
, meaning the skin must have at least a single weight. This seems to be consistent with what FBX2glTF is doing.