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Fix TileMap selection pattern being needlessly reorganized #91905

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groud
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@groud groud commented May 13, 2024

Fixes #53901

This PR removes some processing that aimed to fix the TileMap editor selection when switching layer, tabs, etc. But I believe it's probably too safe. So I replaced it by something that seems to make more sense to me.

Note that the editor will keep the pattern even if you change TileSet (so, like, the pattern will be the same but using another TileSet, if that's clear). That might be a bit weird but it does not cause any error, so I did not bother fixing that by keeping an reference of the edited TileSet in the editor.

I didn't spot any obvious regressions by this change, but there might be some situations where the removal of those "too safe" operations might lead to some small regressions.

@akien-mga akien-mga added this to the 4.3 milestone May 13, 2024
@akien-mga akien-mga requested a review from KoBeWi May 13, 2024 13:11
@akien-mga akien-mga merged commit e58eb6a into godotengine:master May 14, 2024
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@akien-mga
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Thanks!

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When changing layer with tile pattern active, the pattern gets messed up
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