Allow selecting TileMapLayers by clicking them #92016
Merged
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The new TileMapLayers introduced a workflow problem where selecting a layer for editing is more difficult, depending on scene layout. A common workflow is to put TileMapLayers under a single parent. To select a layer you need to first unfold the parent, which is less convenient. If TileMapLayers are under different parents (and the new system allows for some nice setups), finding the correct layer to edit is even more difficult.
This PR allows selecting a layer by clicking it.
rceUhU87CP.mp4
Although I found a bug 🤔 When you close the bottom editor using shortcut after a layer was selected, it gets glued to the cursor.
godot.windows.editor.dev.x86_64_W0KTw5ZtLV.mp4