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SCons: Fix RES
race condition
#92325
Merged
akien-mga
merged 1 commit into
godotengine:master
from
Repiteo:scons/res-race-condition-fix
May 28, 2024
Merged
SCons: Fix RES
race condition
#92325
akien-mga
merged 1 commit into
godotengine:master
from
Repiteo:scons/res-race-condition-fix
May 28, 2024
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Contributor
Repiteo
commented
May 24, 2024
- Fixes Build failure compiling Godot for Windows with LLVM MinGW (missing file) #92259
fire
approved these changes
May 24, 2024
Can confirm this has fix the issue! It now goes through the build correctly with SCons running through PyPy 3.10! scons: Reading SConscript files ...
Using MinGW, arch x86_64
Building for platform "windows", architecture "x86_64", target "editor".
Checking for C header file mntent.h... no
scons: done reading SConscript files.
scons: Building targets ...
[Initial build] Compiling platform/windows/console_wrapper_windows.cpp ...
[Initial build] Generating core/version_generated.gen.h ...
[Initial build] Generating core/disabled_classes.gen.h ...
[Initial build] build_res_file(["platform/windows/godot_res_wrap.windows.editor.x86_64.llvm.o"], ["platform/windows/godot_res_wrap.rc"])
[Initial build] Generating modules/modules_enabled.gen.h ...
[Initial build] Generating core/object/gdvirtual.gen.inc ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/blit.glsl.gen.h ...
[Initial build] Compiling platform/windows/godot_windows.cpp ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/forward_clustered/best_fit_normal.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/particles.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/cluster_debug.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/cluster_render.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/cluster_store.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/environment/gi.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/environment/sdfgi_debug.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/environment/sdfgi_debug_probes.glsl.gen.h ...
[Initial build] Generating servers/rendering/renderer_rd/shaders/environment/sdfgi_direct_light.glsl.gen.h ...
# ... |
akien-mga
approved these changes
May 24, 2024
I tested it and it works for me on cicd too. |
Thanks! |
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