Fix unbound child bones of the PhysicalBone aren't modified #92931
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Fixes #91606.
PhysicalBoneSimulator caches all bones and modify only bound bones, but it stores only the global pose, so unbound bones will not be modified since it doesn’t process recursively.
There is no need to change the child bones global pose recursively to fix the problem. The issue is that the skeleton reflects bones that are not moving, so ignoring the unbound bones fixes the problem.