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Add missing style overrides for viewport overlay buttons #93361

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merged 1 commit into from
Jun 21, 2024

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passivestar
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Viewport overlay buttons were missing styles which made them look broken in "hover-pressed" state and in RTL when using a custom theme

Before After
before_view after_view
before_rtl after_rtl

Note: this doesn't expose those overrides to theming and just using the same overlay stylebox for all states (just like the already existing overrides), because for now I want to avoid adding 11 styleboxes to EditorStyles. We can get back to this later when the situation with theme categories is figured out

@passivestar passivestar requested review from a team as code owners June 19, 2024 17:22
surface->add_child(cinema_label);
cinema_label->set_text(TTR("Cinematic Preview"));
cinema_label->hide();
previewing_cinema = false;

locked_label = memnew(Label);
locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
locked_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
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Before After
vab vaa

Comment on lines -1785 to -1789
// 2D/CanvasItem editor
Ref<StyleBoxFlat> style_canvas_editor_info = make_flat_stylebox(Color(0.0, 0.0, 0.0, 0.2));
style_canvas_editor_info->set_expand_margin_all(4 * EDSCALE);
p_theme->set_stylebox("CanvasItemInfoOverlay", EditorStringName(EditorStyles), style_canvas_editor_info);

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@passivestar passivestar force-pushed the viewport-buttons-styles branch from 54d285c to 8307871 Compare June 20, 2024 18:29
@akien-mga akien-mga modified the milestones: 4.x, 4.3 Jun 21, 2024
@akien-mga akien-mga merged commit 4a9dc72 into godotengine:master Jun 21, 2024
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@akien-mga
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Thanks!

@passivestar passivestar deleted the viewport-buttons-styles branch June 21, 2024 08:51
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4 participants