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Add missing style overrides for viewport overlay buttons #93361
Merged
akien-mga
merged 1 commit into
godotengine:master
from
passivestar:viewport-buttons-styles
Jun 21, 2024
Merged
Add missing style overrides for viewport overlay buttons #93361
akien-mga
merged 1 commit into
godotengine:master
from
passivestar:viewport-buttons-styles
Jun 21, 2024
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passivestar
commented
Jun 19, 2024
surface->add_child(cinema_label); | ||
cinema_label->set_text(TTR("Cinematic Preview")); | ||
cinema_label->hide(); | ||
previewing_cinema = false; | ||
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locked_label = memnew(Label); | ||
locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); | ||
locked_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); |
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passivestar
commented
Jun 19, 2024
Comment on lines
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// 2D/CanvasItem editor | ||
Ref<StyleBoxFlat> style_canvas_editor_info = make_flat_stylebox(Color(0.0, 0.0, 0.0, 0.2)); | ||
style_canvas_editor_info->set_expand_margin_all(4 * EDSCALE); | ||
p_theme->set_stylebox("CanvasItemInfoOverlay", EditorStringName(EditorStyles), style_canvas_editor_info); | ||
|
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This appears to be unused since 030697e#diff-eb4ce61def40bf37d0fba218d92fa230c11f78e3a56f2849cdfe0045512acc3bL3923
KoBeWi
reviewed
Jun 20, 2024
KoBeWi
approved these changes
Jun 20, 2024
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Viewport overlay buttons were missing styles which made them look broken in "hover-pressed" state and in RTL when using a custom theme
Note: this doesn't expose those overrides to theming and just using the same overlay stylebox for all states (just like the already existing overrides), because for now I want to avoid adding 11 styleboxes to
EditorStyles
. We can get back to this later when the situation with theme categories is figured out