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Replace pixel rounding with floor(x + 0.5)
#93740
Replace pixel rounding with floor(x + 0.5)
#93740
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Thanks for making the PR. I was also looking at this more in-depth locally, and noticed godot/scene/gui/rich_text_label.cpp Line 1252 in 25de53e
snap_2d_transforms_to_pixel .
I do also have to note that, I realized there is a very specific edge case: the value Finally, there is the question whether we should do the same for GUI |
Ah, yeah. I think that has always been rounded, which is why we never changed it. |
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Did you try if it works with @KeyboardDanni's test scene found in #84380? |
@adamscott Yep. Same result. |
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Testing some games, all seems right. Tested out the issue MRP and it fixes it as well. Let's go, then?
Thanks! |
Instead of replacing round(x) with floor(x + 0.5), wouldn't it be better to replace round(x) with round(x + FLOAT_EPSILON)? (being FLOAT_EPSILON (I don't know it if is allowed to comment closed pull requests or issues. If it is not allowed, please forgive me.) |
I'm not quite sure what epsilon would do for us here. Epsilon is generally used when comparing equality between two floating point numbers, not flooring or rounding. Even there, epsilon is a bit of a flawed concept, because the "minimum distance between two numbers" is different based on the current exponent. |
Seems like it's cause a serious regression: #94298 |
Fixes: #93731
We should do some more testing to be sure this has no side effects in pixel perfect art projects.