[Android] Fix the issue causing the logo to not show when using the compatibility
renderer
#93891
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Delaying showing the logo by 1 frame so that it doesn't run in the same frame as the setup logic resolves the issue.
To do so, the logo logic is moved out of
Main::setup2(...)
into its ownMain::setup_boot_logo()
method. By default, that method is invoked automatically byMain::setup2(...)
, but on Android platforms, the default behavior is disabled and theMain::setup_boot_logo()
is invoked in the next frame.Fixes #92966