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Fix empty region in AtlasTexture #94365

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merged 1 commit into from
Jul 18, 2024

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KoBeWi
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@KoBeWi KoBeWi commented Jul 14, 2024

AtlasTexture supports empty region size, in which case the size of the base texture is supposed to be used. However it was implemented only partially - the size was used as size of the AtlasTexture, but not in the drawing code. This PR fixes that.

Testing: make Sprite2D with AtlasTexture where region has size of 0.

@KoBeWi KoBeWi added this to the 4.3 milestone Jul 14, 2024
@KoBeWi KoBeWi requested a review from a team as a code owner July 14, 2024 21:19
doc/classes/AtlasTexture.xml Outdated Show resolved Hide resolved
@KoBeWi KoBeWi force-pushed the every_single_time branch from dfe7977 to 10da06a Compare July 18, 2024 13:32
@akien-mga akien-mga merged commit d12030e into godotengine:master Jul 18, 2024
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Thanks!

@KoBeWi KoBeWi deleted the every_single_time branch July 18, 2024 13:52
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3 participants