Fix empty region in AtlasTexture #94365
Merged
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AtlasTexture supports empty region size, in which case the size of the base texture is supposed to be used. However it was implemented only partially - the size was used as size of the AtlasTexture, but not in the drawing code. This PR fixes that.
Testing: make Sprite2D with AtlasTexture where
region
has size of 0.