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Add Animation tutorial links to class reference by 4.3 #95434

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Aug 12, 2024
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3 changes: 2 additions & 1 deletion doc/classes/AnimationMixer.xml
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@
After instantiating the playback information data within the extended class, the blending is processed by the [AnimationMixer].
</description>
<tutorials>
<link title="Migrating Animations from Godot 4.0 to 4.3">https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/</link>
</tutorials>
<methods>
<method name="_post_process_key_value" qualifiers="virtual const">
Expand Down Expand Up @@ -122,7 +123,7 @@
move_and_slide()
[/gdscript]
[/codeblocks]
By using this in combination with [method get_root_motion_position_accumulator], you can apply the root motion position more correctly to account for the rotation of the node.
By using this in combination with [method get_root_motion_rotation_accumulator], you can apply the root motion position more correctly to account for the rotation of the node.
[codeblocks]
[gdscript]
func _process(delta):
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1 change: 1 addition & 0 deletions doc/classes/SkeletonModifier3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
This node should be used to implement custom IK solvers, constraints, or skeleton physics.
</description>
<tutorials>
<link title="Design of the Skeleton Modifier 3D">https://godotengine.org/article/design-of-the-skeleton-modifier-3d/</link>
</tutorials>
<methods>
<method name="_process_modification" qualifiers="virtual">
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