Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enable fallback from ANGLE to native and improve ANGLE error messages. #95934

Merged
merged 1 commit into from
Aug 25, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions doc/classes/ProjectSettings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2526,8 +2526,8 @@
[b]Note:[/b] This setting is implemented only on Linux/X11.
</member>
<member name="rendering/gl_compatibility/fallback_to_native" type="bool" setter="" getter="" default="true">
If [code]true[/code], the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
[b]Note:[/b] This setting is implemented only on macOS.
If [code]true[/code], the compatibility renderer will fall back to native OpenGL if ANGLE is not supported, or ANGLE dynamic libraries aren't found.
[b]Note:[/b] This setting is implemented on macOS and Windows.
</member>
<member name="rendering/gl_compatibility/force_angle_on_devices" type="Array" setter="" getter="">
An [Array] of devices which should always use the ANGLE renderer.
Expand Down
4 changes: 2 additions & 2 deletions drivers/egl/egl_manager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -357,7 +357,7 @@ Error EGLManager::initialize(void *p_native_display) {
// have to temporarily get a proper display and reload EGL once again to
// initialize everything else.
if (!gladLoaderLoadEGL(EGL_NO_DISPLAY)) {
ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Can't load EGL.");
ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Can't load EGL dynamic library.");
}

EGLDisplay tmp_display = EGL_NO_DISPLAY;
Expand Down Expand Up @@ -387,7 +387,7 @@ Error EGLManager::initialize(void *p_native_display) {
int version = gladLoaderLoadEGL(tmp_display);
if (!version) {
eglTerminate(tmp_display);
ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Can't load EGL.");
ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Can't load EGL dynamic library.");
}

int major = GLAD_VERSION_MAJOR(version);
Expand Down
6 changes: 5 additions & 1 deletion platform/macos/display_server_macos.mm
Original file line number Diff line number Diff line change
Expand Up @@ -3609,7 +3609,11 @@
gl_manager_angle = nullptr;
bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_native");
if (fallback) {
WARN_PRINT("Your video card drivers seem not to support the required Metal version, switching to native OpenGL.");
#ifdef EGL_STATIC
WARN_PRINT("Your video card drivers seem not to support GLES3 / ANGLE, switching to native OpenGL.");
#else
WARN_PRINT("Your video card drivers seem not to support GLES3 / ANGLE or ANGLE dynamic libraries (libEGL.dylib and libGLESv2.dylib) are missing, switching to native OpenGL.");
#endif
rendering_driver = "opengl3";
} else {
r_error = ERR_UNAVAILABLE;
Expand Down
44 changes: 31 additions & 13 deletions platform/windows/display_server_windows.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6183,10 +6183,12 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
#endif
}

bool gl_supported = true;
if (fallback && (rendering_driver == "opengl3")) {
Dictionary gl_info = detect_wgl();

bool force_angle = false;
gl_supported = gl_info["version"].operator int() >= 30003;

Vector2i device_id = _get_device_ids(gl_info["name"]);
Array device_list = GLOBAL_GET("rendering/gl_compatibility/force_angle_on_devices");
Expand All @@ -6210,12 +6212,37 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
if (force_angle || (gl_info["version"].operator int() < 30003)) {
tested_drivers.set_flag(DRIVER_ID_COMPAT_OPENGL3);
if (show_warning) {
WARN_PRINT("Your video card drivers seem not to support the required OpenGL 3.3 version, switching to ANGLE.");
if (gl_info["version"].operator int() < 30003) {
WARN_PRINT("Your video card drivers seem not to support the required OpenGL 3.3 version, switching to ANGLE.");
} else {
WARN_PRINT("Your video card drivers are known to have low quality OpenGL 3.3 support, switching to ANGLE.");
}
}
rendering_driver = "opengl3_angle";
}
}

if (rendering_driver == "opengl3_angle") {
gl_manager_angle = memnew(GLManagerANGLE_Windows);
tested_drivers.set_flag(DRIVER_ID_COMPAT_ANGLE_D3D11);

if (gl_manager_angle->initialize() != OK) {
memdelete(gl_manager_angle);
gl_manager_angle = nullptr;
bool fallback_to_native = GLOBAL_GET("rendering/gl_compatibility/fallback_to_native");
if (fallback_to_native && gl_supported) {
#ifdef EGL_STATIC
WARN_PRINT("Your video card drivers seem not to support GLES3 / ANGLE, switching to native OpenGL.");
#else
WARN_PRINT("Your video card drivers seem not to support GLES3 / ANGLE or ANGLE dynamic libraries (libEGL.dll and libGLESv2.dll) are missing, switching to native OpenGL.");
#endif
rendering_driver = "opengl3";
} else {
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Could not initialize ANGLE OpenGL.");
}
}
}
if (rendering_driver == "opengl3") {
gl_manager_native = memnew(GLManagerNative_Windows);
tested_drivers.set_flag(DRIVER_ID_COMPAT_OPENGL3);
Expand All @@ -6224,26 +6251,17 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
memdelete(gl_manager_native);
gl_manager_native = nullptr;
r_error = ERR_UNAVAILABLE;
return;
ERR_FAIL_MSG("Could not initialize native OpenGL.");
}
}

if (rendering_driver == "opengl3") {
RasterizerGLES3::make_current(true);
}
if (rendering_driver == "opengl3_angle") {
gl_manager_angle = memnew(GLManagerANGLE_Windows);
tested_drivers.set_flag(DRIVER_ID_COMPAT_ANGLE_D3D11);

if (gl_manager_angle->initialize() != OK) {
memdelete(gl_manager_angle);
gl_manager_angle = nullptr;
r_error = ERR_UNAVAILABLE;
return;
}

RasterizerGLES3::make_current(false);
}
#endif

String appname;
if (Engine::get_singleton()->is_editor_hint()) {
appname = "Godot.GodotEditor." + String(VERSION_FULL_CONFIG);
Expand Down
Loading