Fix Gridmap shortcut conflicts with 3d editor #99170
Merged
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Fix the issue mentioned in my recent PR where the user has set "S" to "begin scale transformation":
#96922 (comment)
It was due to the action shortcuts not going through the right processing.
Now the action shorcuts (A,S,D,Z,X,C) are going through the right processing and their events are captured so they are not passed to the 3D editor. This avoids conflicts/weird behaviours if the users has set up shortcuts on these keys.
Note: if that is of interest for anyone, I first added these actions in the right processing route, but I had problems with 180 degrees rotations (i.e. buttons being pressed twice). It seems that this problem is solved since I use
accept_event
to stop the event processing.