Add dynamic VRS option that generates VRS density map with a shader #99916
+640
−301
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This PR adds a VRS mode that builds the density map fully in our shader. No data needs to be calculated on the CPU and transferred to the GPU. This removes a lot of overhead and will allow us to more easily adjust the density map based on performance metrics.
Ideally we deprecate
VRS_XR
in favour of this once its completed.Still todo:
Note: Build on top of #99551