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Add exported build
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qarmin committed Mar 21, 2021
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name: 🐧 Exported Build
on: [push, pull_request]

jobs:
linux-sanitizer:
runs-on: "ubuntu-20.04"
name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes, use_ubsan=yes, use_asan=yes)

steps:
- uses: actions/checkout@v2

# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget2 unzip python scons git
# - name: Download Godot
# run: |
# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_x11.64.zip
# unzip Godot_v3.2.4-beta1_x11.64.zip
# rm Godot_v3.2.4-beta1_x11.64.zip
# mv Godot_v3.2.4-beta1_x11.64 godot.x11.tools.64s
# wget2 https://downloads.tuxfamily.org/godotengine/3.2.4/beta1/Godot_v3.2.4-beta1_export_templates.tpz
# unzip Godot_v3.2.4-beta1_export_templates.tpz
# mv templates/linux_x11_64_debug godot.x11.opt.64s
# rm -rf templates
# rm Godot_v3.2.4-beta1_export_templates.tpz
# ls -alr

# - name: Download Godot(ZIP)
# run: |
# wget2 https://github.com/godotengine/godot/archive/3.2.zip
# unzip 3.2.zip
# rm 3.2.zip


- name: Download Godot(GIT)
run: |
git clone https://github.com/godotengine/godot.git
cd godot
git checkout 3.2
cd ../
- name: Compile Godot
run: |
cd godot
scons p=x11 -j2 use_asan=yes use_ubsan=yes CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
scons tools=no target=release debug_symbols=yes use_asan=yes use_ubsan=yes optimize=none CCFLAGS="-fsanitize=shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr"
cp bin/godot.x11.tools.64s ../
cp bin/godot.x11.opt.64s ../
cd ../
rm -rf godot
- name: Use Godot
run: |
echo "-------------------- OPEN EDITOR TO IMPORT PROJECT -----------------------"
DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s --audio-driver Dummy -e -q --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt
echo "-------------------- RUN PROJECT -----------------------"
DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s 3600 --audio-driver Dummy --video-driver GLES3 --path $(pwd) 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt
# Export project and run it to check for possible leaks and invalid memory usage
- name: Exporting and running project
run: |
curr="$(pwd)/godot.x11.opt.64s"
sed -i "s|PATH_TO_CHANGE|$curr|" export_presets.cfg
DRI_PRIME=0 xvfb-run ./godot.x11.tools.64s --export-debug "Linux/X11" test_project 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt
DRI_PRIME=0 xvfb-run ./test_project 3600 --audio-driver Dummy 2>&1 | tee sanitizers_log.txt || true
misc/check_ci_log.py sanitizers_log.txt

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