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`VIRTUAL_FILE` declares a file in a new virtual file system. These files can now be referenced by the `SHADER` commands instead of using inline source. The DXC compiler will first look in the virtual file system for any `#include`s before falling back to the standard file system. This allows us to write tests that exercise the compiler and debugger handling of multiple files. Added `relative_includes_hlsl.amber` which checks that DXC correctly includes relative to the current file, not the root file.
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