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Fix typo (#3808)
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skmpf authored May 2, 2024
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2 changes: 1 addition & 1 deletion site/content/en/docs/Guides/fleet-updates.md
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Expand Up @@ -32,7 +32,7 @@ So when a Fleet is edited (any field other than `replicas`, see note below), eit
1. Shutdown the `maxUnavailable` number of `GameServers` in the Fleet, skipping `Allocated` `GameServers`.
1. Repeat above steps until all the previous `GameServer` configurations have been `Shutdown` and deleted.

By default, a Fleet will wait for new `GameSevers` to become `Ready` during a Rolling Update before continuing to shutdown additional `GameServers`, only counting `GameServers` that are `Ready` as being available when calculating the current `maxUnavailable` value which controls the rate at which `GameServers` are updated.
By default, a Fleet will wait for new `GameServers` to become `Ready` during a Rolling Update before continuing to shutdown additional `GameServers`, only counting `GameServers` that are `Ready` as being available when calculating the current `maxUnavailable` value which controls the rate at which `GameServers` are updated.
This ensures that a Fleet cannot accidentally have zero `GameServers` in the `Ready` state if something goes wrong during a Rolling Update or if `GameServers` have a long delay before moving to the `Ready` state.

{{< alert title="Note" color="info">}}
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