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Both unit tests had the same issue - under high load, the workqueue
could process the current data set that was batched for updates,
resulting in non-deterministic test state.
Moving the `sc.Run(...)` operation until only the moment where update
checks are required resolves this issue.
Fixesgoogleforgames#3625Fixesgoogleforgames#3622
Both unit tests had the same issue - under high load, the workqueue
could process the current data set that was batched for updates,
resulting in non-deterministic test state.
Moving the `sc.Run(...)` operation until only the moment where update
checks are required resolves this issue.
Fixes#3625Fixes#3622
What happened:
What you expected to happen:
Tests to pass
How to reproduce it (as minimally and precisely as possible):
Not entirely sure. Seems to mostly happen in CI, have yet to try and reproduce locally.
Anything else we need to know?:
Environment:
kubectl version
): variesWhat happend
sectionThe text was updated successfully, but these errors were encountered: