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Make Port Allocator idempotent for GameServers and Node events #117

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merged 1 commit into from
Feb 28, 2018

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The port allocator wasn't idempotent for GameServer delete events and Node addition events. This could have resulted in allocated ports being assigned, or having too many ports available as allocatable.

@markmandel markmandel added the kind/bug These are bugs. label Feb 27, 2018
@markmandel markmandel added this to the 0.1 milestone Feb 27, 2018
@markmandel markmandel requested a review from enocom February 27, 2018 21:23
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LGTM

The port allocator wasn't idempotent for GameServer delete events
and Node addition events. This could have resulted in
allocated ports being assigned, or having too many ports available
as allocatable.
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