-
Notifications
You must be signed in to change notification settings - Fork 825
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Stubs for SDK alpha/beta/stable functionality #1285
Stubs for SDK alpha/beta/stable functionality #1285
Conversation
Build Failed 😱 Build Id: 043ebab9-cee5-495a-904a-3a64cbd5f4b4 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
Build Failed 😱 Build Id: 8fa4e79f-1684-459a-adc4-ed1f2f885329 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
Build Succeeded 👏 Build Id: 43aa0c42-f801-479c-bfcb-4206853b1952 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
e071d56
to
bd1dc7a
Compare
Build Failed 😱 Build Id: cada99e9-e464-45e3-a4e2-18c3bab6b4b3 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
Build Succeeded 👏 Build Id: 0dfe18ca-1e84-40f6-a0e2-6bad4d03023c The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
This gets the requisite pieces in place, such that alpha and beta features can be written for the GameServer SDKs. This includes: - Moving the sdk.proto into the proto directory - Updating all the gen scripts for clients for the new sdk.proto location - creating new alpha.proto and beta.proto definitions, with an empty service stub - Integrated the new alpha and beta service stubs into the sdkserver local and sidecar implementations. - Moved all the swagger generated files under ./sdks/swagger (felt like an appropriate place) I've deliberately not update all the clients as (a) I felt it would make this PR too big and (b) each language's client may have slightly different integration requirements. I figured it could be handled on a case by case basis, as required.
bd1dc7a
to
e57994f
Compare
Build Succeeded 👏 Build Id: ed82a404-7dc5-404e-9d70-d7f2897ce6a4 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: markmandel, roberthbailey The full list of commands accepted by this bot can be found here. The pull request process is described here
Needs approval from an approver in each of these files:
Approvers can indicate their approval by writing |
This gets the requisite pieces in place, such that alpha and beta features can be written for the GameServer SDKs. This includes: - Moving the sdk.proto into the proto directory - Updating all the gen scripts for clients for the new sdk.proto location - creating new alpha.proto and beta.proto definitions, with an empty service stub - Integrated the new alpha and beta service stubs into the sdkserver local and sidecar implementations. - Moved all the swagger generated files under ./sdks/swagger (felt like an appropriate place) I've deliberately not update all the clients as (a) I felt it would make this PR too big and (b) each language's client may have slightly different integration requirements. I figured it could be handled on a case by case basis, as required.
This gets the requisite pieces in place, such that alpha and beta features can be written for the GameServer SDKs. This includes: - Moving the sdk.proto into the proto directory - Updating all the gen scripts for clients for the new sdk.proto location - creating new alpha.proto and beta.proto definitions, with an empty service stub - Integrated the new alpha and beta service stubs into the sdkserver local and sidecar implementations. - Moved all the swagger generated files under ./sdks/swagger (felt like an appropriate place) I've deliberately not update all the clients as (a) I felt it would make this PR too big and (b) each language's client may have slightly different integration requirements. I figured it could be handled on a case by case basis, as required.
This gets the requisite pieces in place, such that alpha and beta features can be written for the GameServer SDKs. This includes: - Moving the sdk.proto into the proto directory - Updating all the gen scripts for clients for the new sdk.proto location - creating new alpha.proto and beta.proto definitions, with an empty service stub - Integrated the new alpha and beta service stubs into the sdkserver local and sidecar implementations. - Moved all the swagger generated files under ./sdks/swagger (felt like an appropriate place) I've deliberately not update all the clients as (a) I felt it would make this PR too big and (b) each language's client may have slightly different integration requirements. I figured it could be handled on a case by case basis, as required.
This gets the requisite pieces in place, such that alpha and beta features can be written for the GameServer SDKs.
This includes:
I've deliberately not update all the clients as (a) I felt it would make this PR too big and (b) each language's client may have slightly different integration requirements. I figured it could be handled on a case by case basis, as required.