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Refactor of workerqueue health testing #164
Refactor of workerqueue health testing #164
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Looks good. The controller tests are hard to write and it's nice to move health checking concerns closer to where they belong.
defer server.Close() | ||
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stop := make(chan struct{}) | ||
go func() { |
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The call to wq.Run
can be inlined to remove func
.
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Done!
wq := NewWorkerQueue(handler, logrus.WithField("source", "test"), "test") | ||
health.AddLivenessCheck("test", wq.Healthy) | ||
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server := httptest.NewServer(health) |
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This is a great choice, as all the port handling between different tests isn't our responsibility.
@@ -109,7 +109,7 @@ func NewController( | |||
c.recorder = eventBroadcaster.NewRecorder(scheme.Scheme, corev1.EventSource{Component: "gameserver-controller"}) | |||
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c.workerqueue = workerqueue.NewWorkerQueue(c.syncGameServer, c.logger, stable.GroupName+".GameServerController") | |||
health.AddLivenessCheck("game-server-worker-queue", healthcheck.Check(c.workerqueue.Healthy)) | |||
health.AddLivenessCheck("gameserver-workerqueue", healthcheck.Check(c.workerqueue.Healthy)) |
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Do you know of a convention for naming these liveness checks from Kubernetes?
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No idea. I just figured keep it closer to the names of the CRDs and objects that back them.
Build Succeeded 👏 Build Id: 38e60c79-1792-458b-bdac-ef91de9f19de The following development artifacts have been built, and will exist for the next 30 days:
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- Moved the health check testing out of the gameserver controller, into the workerqueue test as the health check will be in place in multiple controllers - Added the use of the httptest package, so we can run this test in parralel - Updated more tests to be parralel.
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Build Succeeded 👏 Build Id: 22108b8a-2c74-400b-9042-7f33998cb93b The following development artifacts have been built, and will exist for the next 30 days:
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httptest
package, so we can run this test in parralel