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Move back to FailureThreshold failures of /gshealthz #3160
Move back to FailureThreshold failures of /gshealthz #3160
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Build Failed 😱 Build Id: f50aa99d-ed0a-458e-bca8-37f253bebb0b To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
// | ||
// Note that in general, FailureThreshold could also be infinite - the controller | ||
// and sidecar are responsible for health management. | ||
FailureThreshold: gs.Spec.Health.FailureThreshold, |
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The default value is 3, right?
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Yeah, and can be raised, in theory.
[APPROVALNOTIFIER] This PR is NOT APPROVED This pull-request has been approved by: gongmax, zmerlynn The full list of commands accepted by this bot can be found here.
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New changes are detected. LGTM label has been removed. |
Build Failed 😱 Build Id: 64d0d412-7220-4b1f-8d97-6e0bef8f770c To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
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This again reverts part of googleforgames#3072. In looking at recent failures, in cases where the sidecar is slow to come up due to networking issues, /gshealthz fails, resulting often in the unnecessary restart of the game server. This returns to the more generous failure threshold from prior to to just make this ~infinite, i.e. neuter kubelet liveness, since health is really owned by the controller and sidecar.
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Build Succeeded 👏 Build Id: 9fb4ad91-f23c-4bb4-9c12-91e08b52b32b The following development artifacts have been built, and will exist for the next 30 days:
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This again reverts part of #3072. In looking at recent failures, in cases where the sidecar is slow to come up due to networking issues,
/gshealthz
fails, resulting often in the unnecessary restart of the game server.This returns to the more generous failure threshold from prior to to just make this ~infinite, i.e. neuter kubelet liveness, since health is really owned by the controller and sidecar.