install-package OneOf
This library provides F# style discriminated unions for C#, using a custom type OneOf<T0, ... Tn>
. An instance of this type holds a single value, which is one of the types in its generic argument list.
I can't encourage you enough to give it a try! Due to exhaustive matching DUs provide an alternative to polymorphism when you want to have a method with guaranteed behaviour-per-type (i.e. adding an abstract method on a base type, and then implementing that method in each type). It's a really powerful tool, ask any f#/Scala dev! :)
##Use cases
###As a method return value
The most frequent use case is as a return value, when you need to return different results from a method
public OneOf<User, InvalidName, NameTaken> CreateUser(string username)
{
if (!IsValid(username)) return new InvalidName();
var user = _repo.FindByUsername(username);
if(user != null) return new NameTaken();
var user = new User(username);
_repo.Save(user);
return user;
}
- True strongly typed method signature
- No need to return a custom result base type e.g
IActionResult
, or even worse, a non-descriptive type (e.g. object) - The method signature accurately describes all the potential outcomes, making it easier for consumers to understand the code
- Method consumer HAS to handle all cases (see 'Matching', below)
- No need to return a custom result base type e.g
- You can avoid using "Exceptions for control flow" antipattern by returning custom Typed error objects
###As a method parameter value
You can use also use OneOf
as a parameter type, allowing a caller to pass different types without requiring additional overloads. This might not seem that useful for a single parameter, but if you have multiple parameters, the numer of overloads required increases rapidly.
public void SetBackground(OneOf<string, ColorName, Color> backgroundColor) { ... }
//The method above can be called with either a string, a ColorName enum value or a Color instance.
Matching
You use the TOut Match(Func<T0, TOut> f0, ... Func<Tn,TOut> fn)
method to get a value out.
This has a major advantage over a switch statement, as it
- requires every case to be handled
- No fallback - if you extend a methods return types, you HAVE to update all the calling code to handle your changes.
In brown-field code-bases this is incredibly useful, as the default handler is often a runtime
throw NotImplementedException
, or behaviour that wouldn't suit the new result type.
E.g.
OneOf<string, ColorName, Color> backgroundColor = ...;
Color c = backgroundColor.Match(
str => CssHelper.GetColorFromString(str),
name => new Color(name),
col => col
);
_window.BackgroundColor = c;
}
There is also a .Switch method, for when you aren't returning a value:
OneOf<string, DateTime> dateValue = ...;
dateValue.Switch(
str => AddEntry(DateTime.Parse(str), foo),
int => AddEntry(int, foo)
);
}