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Layout rounding debug example (bevyengine#16096)
# Objective Simple example for debugging layout rounding errors. <img width="1039" height="752" alt="layout_rounding_debug" src="https://github.com/user-attachments/assets/12673000-e267-467e-b25b-3f8001c1347c"> Any white lines are gaps in the layout caused by coordinate rounding errors.
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//! Spawns a simple grid layout with nodes laid out covering a white background useful for catching layout rounding errors. | ||
//! Any white lines seen are gaps in the layout are caused by coordinate rounding bugs. | ||
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use bevy::{ | ||
color::palettes::css::{DARK_BLUE, MAROON}, | ||
prelude::*, | ||
ui::UiScale, | ||
winit::WinitSettings, | ||
}; | ||
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fn main() { | ||
App::new() | ||
.add_plugins(DefaultPlugins) | ||
.insert_resource(WinitSettings::desktop_app()) | ||
.insert_resource(UiScale(1.5)) | ||
.add_systems(Startup, setup) | ||
.run(); | ||
} | ||
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fn setup(mut commands: Commands) { | ||
commands.spawn((Camera2d, UiAntiAlias::Off)); | ||
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commands | ||
.spawn(( | ||
Node { | ||
display: Display::Grid, | ||
width: Val::Percent(100.), | ||
height: Val::Percent(100.), | ||
grid_template_rows: vec![RepeatedGridTrack::fr(10, 1.)], | ||
..Default::default() | ||
}, | ||
BackgroundColor(Color::WHITE), | ||
)) | ||
.with_children(|commands| { | ||
for i in 2..12 { | ||
commands | ||
.spawn(Node { | ||
display: Display::Grid, | ||
grid_template_columns: vec![RepeatedGridTrack::fr(i, 1.)], | ||
..Default::default() | ||
}) | ||
.with_children(|commands| { | ||
for _ in 0..i { | ||
commands.spawn(( | ||
Node { | ||
border: UiRect::all(Val::Px(5.)), | ||
..Default::default() | ||
}, | ||
BackgroundColor(MAROON.into()), | ||
BorderColor(DARK_BLUE.into()), | ||
)); | ||
} | ||
}); | ||
} | ||
}); | ||
} |