[WIP] fix: adjust the way gd build macos executables #47
+59
−17
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Context:
Godot 4.22 allows us to use universal builds to package extensions for macOS into a single binary, source
As discussed here
This is a first draft, let me know what would need adjustment.
I am not sure if this way of handling the error for lipos existence will be ok.
Left to do: