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Add a Baseline Mapping to Preserve Relationships #74

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42 changes: 38 additions & 4 deletions src/world_snapshot.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ use bevy::{
ecs::{entity::EntityMap, reflect::ReflectMapEntities},
prelude::*,
reflect::{Reflect, TypeRegistry},
utils::HashMap,
utils::{HashMap, HashSet},
};
use std::{fmt::Debug, num::Wrapping};

Expand Down Expand Up @@ -137,6 +137,9 @@ impl WorldSnapshot {
let type_registry = type_registry.read();
let mut rid_map = rollback_id_map(world);

// Keep track of entities which are being rolled back
let mut rollback_entities = HashSet::new();

// Mapping of the old entity ids ( when snapshot was taken ) to new entity ids
let mut entity_map = EntityMap::default();

Expand All @@ -150,6 +153,9 @@ impl WorldSnapshot {
// Add the mapping from the old entity ID to the new entity ID
entity_map.insert(rollback_entity.entity, entity);

// Keep track of rollback entities for later...
rollback_entities.insert(rollback_entity.entity);

// for each registered type, check what we need to do
for registration in type_registry.iter() {
let type_id = registration.type_id();
Expand Down Expand Up @@ -247,11 +253,39 @@ impl WorldSnapshot {
}
}

// At this point, the map should only contain rollback entities
debug_assert_eq!(entity_map.len(), rollback_entities.len());

// For every type that reflects `MapEntities`, map the entities so that they reference the
// new IDs after applying the snapshot.
for registration in type_registry.iter() {
if let Some(map_entities_reflect) = registration.data::<ReflectMapEntities>() {
map_entities_reflect.map_all_entities(world, &mut entity_map)
for reflect_map_entities in type_registry
.iter()
.filter_map(|reg| reg.data::<ReflectMapEntities>())
{
reflect_map_entities.map_all_entities(world, &mut entity_map)
}

// If the entity map is now larger than the set of rollback entities, then dead entities were created
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if entity_map.len() > rollback_entities.len() {
// Reverse dead-mappings, no-op correct mappings
for original_entity in entity_map.keys().collect::<Vec<_>>() {
let mapped_entity = entity_map.remove(original_entity).unwrap();

if rollback_entities.remove(&original_entity) {
// Rollback entity was correctly mapped; no-op
entity_map.insert(mapped_entity, mapped_entity);
} else {
// An untracked bystander was mapped to a dead end; reverse
entity_map.insert(mapped_entity, original_entity);
}
}

// Map entities a second time, fixing dead entities
for reflect_map_entities in type_registry
.iter()
.filter_map(|reg| reg.data::<ReflectMapEntities>())
{
reflect_map_entities.map_all_entities(world, &mut entity_map)
}
}
}
Expand Down