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Add a way to specify Undoer settings and construct Undoers more easily (
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emilk#4357)

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* Closes emilk#4356

- Add `Undoer::new()`
- This is necessary to construct an `Undoer` whose `State` parameter
doesn't implement `Default`.
- Add `Undoer::with_settings(...)`
- This is necessary to actually pass settings into the `Undoer`. Without
this, API consumers could construct their own `Settings` but not
actually do anything with it.

I've refrained from adding any kind of builder API for `Settings`
because there are only three options and I don't want to duplicate or
move all the documentation onto the builder methods.
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valadaptive authored and hacknus committed Oct 30, 2024
1 parent 22d0b60 commit 0fed59d
Showing 1 changed file with 24 additions and 1 deletion.
25 changes: 24 additions & 1 deletion crates/egui/src/util/undoer.rs
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ impl Default for Settings {
///
/// Rule 1) will make sure an undo point is not created until you _stop_ dragging that slider.
/// Rule 2) will make sure that you will get some undo points even if you are constantly changing the state.
#[derive(Clone, Default)]
#[derive(Clone)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct Undoer<State> {
settings: Settings,
Expand Down Expand Up @@ -77,6 +77,21 @@ impl<State> std::fmt::Debug for Undoer<State> {
}
}

impl<State> Default for Undoer<State>
where
State: Clone + PartialEq,
{
#[inline]
fn default() -> Self {
Self {
settings: Settings::default(),
undos: VecDeque::new(),
redos: Vec::new(),
flux: None,
}
}
}

/// Represents how the current state is changing
#[derive(Clone)]
struct Flux<State> {
Expand All @@ -89,6 +104,14 @@ impl<State> Undoer<State>
where
State: Clone + PartialEq,
{
/// Create a new [`Undoer`] with the given [`Settings`].
pub fn with_settings(settings: Settings) -> Self {
Self {
settings,
..Default::default()
}
}

/// Do we have an undo point different from the given state?
pub fn has_undo(&self, current_state: &State) -> bool {
match self.undos.len() {
Expand Down

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