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Better validation of gpu schedules (#8068)
* Update makefile to use test/common/terminate_handler.cpp This means we actually print error messages when using exceptions and the makefile * Better validate of GPU schedules GPU loop constraints were checked in two different places. Checking them in ScheduleFunctions was incorrect because it didn't consider update definitions and specializations. Checking them in FuseGPUThreadLoops was too late, because the Var names have gone (they've been renamed to things like __thread_id_x). Furthermore, some problems were internal errors or runtime errors when they should have been user errors. We allowed 4d thread and block dimensions, but then hit an internal error. This PR centralizes checking of GPU loop structure in CanonicalizeGPUVars and adds more helpful error messages that print the problematic loop structure. E.g: ``` Error: GPU thread loop over f$8.s0.v0 is inside three other GPU thread loops. The maximum number of nested GPU thread loops is 3. The loop nest is: compute_at for g$8: for g$8.s0.v7: for g$8.s0.v6: for g$8.s0.v5: for g$8.s0.v4: gpu_block g$8.s0.v3: gpu_block g$8.s0.v2: gpu_thread g$8.s0.v1: gpu_thread g$8.s0.v0: store_at for f$8: compute_at for f$8: gpu_thread f$8.s0.v1: gpu_thread f$8.s0.v0: ``` Fixes the bug found in #7946 * Delete dead code * Actually clear the ostringstream
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