-
-
Notifications
You must be signed in to change notification settings - Fork 208
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature: Hide Far Entities #1064
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
While I feel this is good for performance I feel there still needs to be some stuff like always render if within x blocks unless you cant see it or something. If this is accidentally turned on by a user selecting turn all features on they may think it is a bug with the mod
src/main/java/at/hannibal2/skyhanni/config/features/dev/HideFarEntitiesConfig.java
Outdated
Show resolved
Hide resolved
This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
# Conflicts: # src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt
Conflicts have been resolved! 🎉 |
This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
# Conflicts: # src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt
Conflicts have been resolved! 🎉 |
This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
# Conflicts: # src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt
Conflicts have been resolved! 🎉 |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
So small issues. I do not like the way how ignored is obtained but I also can't find a better solution right now.
src/main/java/at/hannibal2/skyhanni/features/misc/HideFarEntities.kt
Outdated
Show resolved
Hide resolved
src/main/java/at/hannibal2/skyhanni/features/misc/HideFarEntities.kt
Outdated
Show resolved
Hide resolved
@Thunderblade73 Are your objections around the calculation of |
It is about how we technically do it, readability is good. But let me think about, maybe I find a better solution. |
src/main/java/at/hannibal2/skyhanni/features/misc/HideFarEntities.kt
Outdated
Show resolved
Hide resolved
src/main/java/at/hannibal2/skyhanni/config/features/dev/HideFarEntitiesConfig.java
Outdated
Show resolved
Hide resolved
…ies.kt Co-authored-by: Thunderblade73 <85900443+Thunderblade73@users.noreply.github.com>
This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
# Conflicts: # src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt
Conflicts have been resolved! 🎉 |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
With the current implementation of feature toggle turning all off features on, i cannot approve this
this has changed now. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
worked for me, doubled fps on showing all within 20 blocks and at most 50 entities, but maybe the default values are a little low
What
This debug feature increases my fps by 5% to 150%. Depending on the situation and value set.
Images
Changelog New Features