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Improvement + Fix: Barn Fishing Timer #1960
Improvement + Fix: Barn Fishing Timer #1960
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Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
This pull request has conflicts with the base branch "beta". Please resolve those so we can test out your changes. |
…hing-timer # Conflicts: # src/main/java/at/hannibal2/skyhanni/features/fishing/FishingTimer.kt
Conflicts have been resolved! 🎉 |
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
Signed-off-by: Empa <42304516+ItsEmpa@users.noreply.github.com>
the scope of this pr has changed to also implement the sea creature cap changes added by hypixel |
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i dont understand why we process magma slugs differently. also the custom handlinb of fishing mobs should maybe get moved into another api class, so that only the count and add logic remains in this class. (extract complexitiy that might be duplicated in future other features into abstract classes early)
src/main/java/at/hannibal2/skyhanni/features/fishing/FishingTimer.kt
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src/main/java/at/hannibal2/skyhanni/features/fishing/FishingTimer.kt
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src/main/java/at/hannibal2/skyhanni/features/fishing/FishingTimer.kt
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Co-authored-by: Cal <cwolfson58@gmail.com> Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com> Co-authored-by: ItsEmpa <itsempa@users.noreply.github.com>
What
Refactors Barn Fishing Timer to use MobDetection, adds a warning for when you reach a certain amount of sea creatures, and makes the time actually based on the time each mob has existed for instead of the time the timer has been active for.
This pr now also makes changes to the barn fishing timer to work with the new fishing cap changes Hypixel implemented.
Changelog Improvements
Changelog Fixes